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Re: Double Tap

October 26, 2013 04:28PM
You are right about the timing issue. It depends a lot on how the games themselves are programmed to pick up key input. The reason we put in the duration control (i.e. the 'troubleshoot' options) for macro and multi-key combos is because we noticed that two games had a problem with instantaneous timing - macros in Guild Wars, and trying to use the default key-combo for sprinting in COD4 MW (shift+S). Only these two games seemed to have a problem, of all those that we have tested.

At this point, is 1.8 second timing interval still something that would be helpful?

Also, thanks for the kind words about tazti. We tried to build it to be as good a product as we could and make it both flexible and functional at the same time, but it's nice to hear that other people also appreciate the work we've put into it. smiling smiley

Michael
Support Lead
team tazti
Subject Author Views Posted

Double Tap

coyoterys 1762 October 25, 2013 09:47PM

Re: Double Tap

admin 1380 October 25, 2013 10:51PM

Re: Double Tap

coyoterys 1450 October 25, 2013 11:13PM

Re: Double Tap

admin 1371 October 25, 2013 11:21PM

Re: Double Tap

coyoterys 1408 October 26, 2013 03:02PM

Re: Double Tap

admin 1332 October 26, 2013 04:28PM

Re: Double Tap

coyoterys 1087 October 26, 2013 06:10PM

Re: Double Tap

admin 1110 November 11, 2014 01:58AM



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